Paul M. Christian

Creative technologist working in embodied XR and musical interfaces.

A body of work spanning VR installations, mixed reality instruments, homemade controllers, hand-tracked puppetry, and live sound-reactive projection systems.

Musicality.computer Lumatone chords alternate notation experiment
Research hub

Musicality.computer

A place for refactoring music.

Musicality.computer is the home for my experiments with exotic approaches to working with music theory, alternate notation systems, instrument design, and embodied ways of thinking through sound.

It acts as a host for prototypes, sketches, and playable research: tools that treat theory as something you can touch, move through, retune, and reorganize.

Systems practice

Comfortable at the weird boundary between body, code, and room.

XR prototyping from concept to embodied install

Sensor, controller, and input-device invention

Spatial audio, synthesis, and instrument design

Realtime visual systems for stages and installations

Playful interfaces for learning complex technical ideas

Project index

Additional work

Mandelbrot Muse fractal audio interface with colorful pixel bands and circular synth controls

Web sound toy

Mandelbrot Muse

A fractal explorer that maps Mandelbrot escape-time values to harmonic overtones and sequences them with a Hilbert curve.

Web audioWebMIDIAdditive synthesisFractalsHilbert curves
Audience silhouettes moving in front of blue sound-reactive Xibaba projections

Live visuals

Sound Reactive Projections for Xibaba

A rear-projection tarp installation where audience silhouettes merged with sound-reactive visuals across a sidewalk.

ProjectionInteractive visualsLive performance
Mike Olson performance setup with large green and orange projection mapped visuals

Live visuals

Mike Olson Six Projects Release Show

A multi-projector Processing environment mapped to analog synthesis, using a virtual camera rig across perpendicular projectors.

ProcessingMax/MSPMIDI mappingSpaceNavigatorProjection design
VR data glove prototype beside monitors showing a virtual hand interaction demo and code

2014

Homebrew Data Glove

A Razer Hydra-based VR glove with 6DOF tracking, homemade bend sensors, vibrotactile motors, and custom object interaction software.

ArduinoProcessingOculus Rift DK1HapticsBend sensors
Digital Dalang virtual shadow puppets projected on an ornate Wayang Kulit screen at night

2018

Digital Dalang Virtual Light / Shadow Puppets

Hand-tracked virtual shadow puppets and VFX Graph visuals used as a luminous backlight for Wayang Kulit at Burning Man.

UnityLeap MotionVFX GraphHand trackingInstallation

2019

Raya and the Last Dragon Crystal Shards

Magic smoke and crystal shards floated around and followed the puppeteer's hand for a Wayang Kulit shadow puppet version of Disney's Raya and the Last Dragon Little Golden Book. When the puppeteer made a fist, the shards magnetically reassembled and released a burst of magic energy.

UnityLeap MotionHand trackingVFX GraphPerformance systems